
The one exception is the far bank of the river, which isn't reachable without cheats or teleporting, so I've tried to ensure that there won't ever be anything your Sims will try to do there, even so far as making sure there shouldn't be anyplace for autumn leaves to accumulate. I tested routing and gameplay on a clone and for the most part Sims behaved well, no major routing errors or foot-stomping to report. Compared to some of my other medieval fantasy lots though, this one is actually fairly friendly when it comes to routing and activities by your Sims- most places have multiple routes to reach them, and there's plenty of open space out on the docks and balconies of the upper levels. This is (big surprise) a fairly large lot, running to a total cost of $441,633, with several playable and CFE dummy levels, so it may not be the fastest to play if you've got a smaller or older computer for your game.


Outposts of a distant empire have always interested me, especially once the empire in question isn't really supporting those outposts anymore- what kind of people would stay? What new people might show up? Combine that with my wanting to start fleshing out the Iron Circle's tertiary history a little bit more as part of my fantasy continent, and my finding a really cool image of a river fortress by Jungyeoll Kim (image included at the end of my attached screenshots) that I wanted to try making in TS2, and you get this lot!
